
Course - CS147 - Human-Computer Interaction Design
Duration - 10 weeks, Fall 2018
Skills - needfinding, wireframing, rapid prototyping, Illustrator, Photoshop, Figma
Skills - needfinding, wireframing, rapid prototyping, Illustrator, Photoshop, Figma
Smart home device owners rarely take advantage of their smart home device’s full capabilities. Sprite is an app that personifies your smart home device, making it easier and more engaging to use your device. Your Sprite depends on you, fostering a sense of responsibility and creating a relationship between you and your device.
Our mission is to make interacting with a smart home device engaging and fun.

Value Proposition: Bring your smart home device to life.
Our four-person team took Sprite from concept to development using Figma and React Native. My main contributions included (1) conducting user research, (2) initial wireframing and prototyping, (3) designing user interface screens, and (4) creating the Sprite character.
Won Best Personal Impact and Best App Demo awards at the 2018 Stanford Design Thinking for UX Expo.
For more information, please visit our project website, view our poster, or read our final report. Feel free to try out our medium-fidelity and high-fidelity prototypes!
Design Process

Needfinding & Ideation

Wireframes

Paper prototype

Med-fi: "Unlock a new badge" sequence

High-fi: Onboarding sequence

High-fi: Sprite moods
